| Image | Name | Description | Job |
|---|---|---|---|
|
Dragon Fury: Spear
[Master Lv : 30]
|
[Master Level : 30] Attacks up to 6 monsters nearby in relatively distant range by swinging the Spear. |
Dragon Knight | |
|
Dragon Fury: Pole Arm
[Master Lv : 30]
|
[Master Level : 30] Attacks up to 6 monsters nearby in relatively distant range by swinging the pole arm. |
Dragon Knight | |
|
Sacrifice
[Master Lv : 30]
|
[Master Level: 30] Attacks a single monster while disabling the monster's defending capacity. However, some damage will be done to the attacker him/herself. |
Dragon Knight | |
|
Dragon Roar
[Master Lv : 30]
|
[Master Level : 30] Attacks up to 15 monsters at once by temporarily stunning them. It works only when more than 50% of HP is left. Required Skill : |
Dragon Knight | |
|
Power Crash
[Master Lv : 20]
|
[Master Level : 20] Nullifies "power-up" skills of multiple monsters with a given success rate. Required Skill : |
Dragon Knight | |
|
Dragon Blood
[Master Lv : 20]
|
[Master Level : 20] Increases the attacking capacity, but decreases HP steadily until 4 seconds before the remaining HP exhausts. |
Dragon Knight | |
|
Achilles
[Master Lv : 30]
|
Permanently increases the weapon defense of one's armor | Dark Knight | |
|
Berserk
[Master Lv : 30]
|
Increases overall attack once the knight's HP drops below a certain level. However, the additional attack boost is nullified once HP recovers back past that level. | Dark Knight | |
|
Aura of the Beholder
[Master Lv : 25]
|
The black spirit periodically restores the Dark Knight's HP. The amount of healing increases as the skill level rises. | Dark Knight | |
|
Hex of the Beholder
[Master Lv : 25]
|
The black spirit periodically buffs the Dark Knight. Buff type depends on skill level. | Dark Knight | |
|
Maple Warrior
[Master Lv : 30]
|
Increase all players' stats within a party by certain percentage | Dark Knight | |
|
Monster Magnet
[Master Lv : 30]
|
Pulls a monster from afar up close. | Dark Knight | |
|
Power Stance
[Master Lv : 30]
|
Enables one to stay at the same spot after being struck, resisting knock-back effects. | Dark Knight | |
|
Rush
[Master Lv : 30]
|
Makes a mad dash forward, pushing off up to 10 monsters. | Dark Knight | |
|
Beholder
[Master Lv : 10]
|
Temporarily summons Beholder. With the Beholder's incredible powers, the knight's weapon mastery permanently increases. | Dark Knight | |
|
Hero's Will
[Master Lv : 5]
|
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | Dark Knight | |
|
Improved MP Recovery
[Master Lv : 16]
|
[Master Level : 16] Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. |
Magician | |
|
Improved MaxMP Increase
[Master Lv : 10]
|
Master Level : 10] This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Required Skill : |
Magician | |
|
Magic Guard
[Master Lv : 20]
|
[Master Level : 20] Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. |
Magician | |
|
Magic Armor
[Master Lv : 20]
|
[Master Level : 20] Temporarily boosts the weapon def. of the armor by blowing magic into it. Required Skill : |
Magician | |
|
Energy Bolt
[Master Lv : 20]
|
[Master Level : 20] Use MP to attack one enemy. |
Magician | |
|
Magic Claw
[Master Lv : 20]
|
[Master Level : 20] Use MP to attack an enemy twice. Required Skill : |
Magician | |
|
MP Eater
[Master Lv : 20]
|
[Master Level : 20] Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. |
F/P Wizard | |
|
Meditation
[Master Lv : 20]
|
[Master Level : 20] Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : |
F/P Wizard | |
|
Teleport
[Master Lv : 20]
|
[Master Level : 20] Use the arrow keys to teleport to other places in the same map on a set distance. |
F/P Wizard | |
|
Slow
[Master Lv : 20]
|
[Master Level : 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill : |
F/P Wizard | |
|
Fire Arrow
[Master Lv : 30]
|
[Master Level : 30] Attacks a single monster with a fire arrow using the magic power. Applies 1.5 times the damage to the ice-based enemies, whereas fire-based enemies receive half the damage, if that. |
F/P Wizard | |
|
Poison Breath
[Master Lv : 30]
|
[Master Level : 30] Attacks a single monster by splashing a Poison drop. With a given success rate, the monster gets temporarily poisoned. |
F/P Wizard | |
|
Partial Resistance
[Master Lv : 20]
|
[Master Level : 20] Gains resistance against Magic attacks of Fire and Poison. |
F/P Mage | |
|
Element Amplification
[Master Lv : 30]
|
[Master Level : 30] Boosts the capacity for all Magic attacks by using additional MP. |
F/P Mage | |
|
Explosion
[Master Lv : 30]
|
[Master Level : 30] Attacks up to 6 surrounding monsters by creating an explosion around the character, using fire-based attacks. |
F/P Mage | |
|
Poison Mist
[Master Lv : 30]
|
[Master Level : 30] Makes a poison fog around the character. Deceases HP of all monsters in the range. |
F/P Mage | |
|
Seal
[Master Lv : 20]
|
[Master Level : 20] Temporarily seals up all surrounding monsters. Once sealed, monsters can't use skills. Does not work against boss-level monsters. Required Skill : |
F/P Mage | |
|
Spell Booster
[Master Lv : 20]
|
[Master Level : 20] Uses up a significant amount of HP and MP to increase the attacking speed for spells. Required Skill : |
F/P Mage | |
|
Element Composition
[Master Lv : 30]
|
[Master Level : 30] Attacks a single monster by splashing a Poison drop. With a given success rate, the monster gets temporarily poisoned. |
F/P Mage | |
|
Maple Warrior
[Master Lv : 30]
|
Increase all players' stats within a party by certain percentage | F/P Arch Mage | |
|
Big Bang
[Master Lv : 30]
|
Gathers up numerous particles from the surrounding area to form an energy vortex, culminating in a powerful explosion. | F/P Arch Mage | |
|
Mana Reflection
[Master Lv : 30]
|
By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. The returned damage cannot exceed 20% of maxHP of the monster. | F/P Arch Mage | |
|
Fire Demon
[Master Lv : 30]
|
Provides consistent damage to a monster using a ball of fire from the Fire Demon. Monsters stricken by Fire Demon become vulnerable to ice-based attacks. | F/P Arch Mage | |
|
Infinity
[Master Lv : 30]
|
Enables one to temporarily draw magic powers from sources surrounding the mage and use it in place of one's own MP. | F/P Arch Mage | |
|
Elquines
[Master Lv : 30]
|
Calls upon the Elquines familiar, who is ice-based. Attacks up to 3 monsters. Required skill : |
F/P Arch Mage | |
|
Paralyze
[Master Lv : 30]
|
Temporarily paralyzes the monster with a poison-based attack. | F/P Arch Mage | |
|
Meteor Shower
[Master Lv : 30]
|
Summons meteors from outer space to shower the ground, striking up to 15 monsters at once. Incurs tremendous fire-based damages to those struck. | F/P Arch Mage | |
|
Hero's Will
[Master Lv : 5]
|
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | F/P Arch Mage | |
|
MP Eater
[Master Lv : 20]
|
[Master Level : 20] Absorbs the enemy's MP when attacking with Magic skills, until it reaches 0. |
I/L Wizard | |
|
Meditation
[Master Lv : 20]
|
[Master Level : 20] Meditate for a bit to temporarily boost up the magic attack of party members around the area. Required Skill : |
I/L Wizard | |
|
Teleport
[Master Lv : 20]
|
[Master Level : 20] Use the arrow keys to teleport to other places in the same map on a set distance. |
I/L Wizard | |
|
Slow
[Master Lv : 20]
|
[Master Level : 20] Temporarily slows down the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill : |
I/L Wizard | |
|
Cold Beam
[Master Lv : 30]
|
[Master Level : 30] Attacks a single monster with a sharp piece of Ice. The monster will freeze if hit. Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage. |
I/L Wizard | |
|
Thunder Bolt
[Master Lv : 30]
|
[Master Level : 30] Attacks surrounding monsters with a thunder bolt. All monsters in the range receive damage. |
I/L Wizard |
