| Image | Name | Description | Job |
|---|---|---|---|
|
Yeti Mount
[Master Lv : 1]
|
[Master Level : 1] Allows you to move around while being mounted on a Yeti. |
Aran Beginner | |
|
Witch's Broomstick
[Master Lv : 1]
|
[Master Level : 1] Allows you to move around while being mounted on a Broomstick. |
Aran Beginner | |
|
Barlog Mount
[Master Lv : 1]
|
[Master Level : 1] Allows you to move around while being mounted on a Barlog. |
Aran Beginner | |
|
Vertical Bounce
[Master Lv : 1]
|
[Master Level : 1] Jump Upwards!. |
Aran Beginner | |
|
Pig's Weakness
[Master Lv : 1]
|
[Master Level : 1] Inflicts 150% damage on Pigs. |
Aran Beginner | |
|
Stump's Weakness
[Master Lv : 1]
|
[Master Level : 1] Inflicts 150% damage on Stumps. |
Aran Beginner | |
|
Slime's Weakness
[Master Lv : 1]
|
[Master Level : 1] Inflicts 150% damage on Slimes. |
Aran Beginner | |
|
Combo Ability
[Master Lv : 10]
|
[Master Level : 10] Everytime the combo count reaches 10, the stats increase. Required Skill : |
Aran 1 | |
|
Double Swing
[Master Lv : 20]
|
[Master Level : 20] Tap the attack key twice to attack up to 12 enemies by attacking twice. |
Aran 1 | |
|
Combat Step
[Master Lv : 15]
|
[Master Level : 15] Quickly tap the direction arrows twice to quickly cover a short distance. Required Skill : [How-to : ] |
Aran 1 | |
|
Polearm Booster
[Master Lv : 20]
|
[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when either a one-handed or a two-handed polearm is in hand. Required Skill : Required Skill : |
Aran 1 | |
|
Polearm Mastery
[Master Lv : 20]
|
[Master Level : 20] Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the secuity stuff. Required Skill : |
Aran 2 | |
|
Triple Swing
[Master Lv : 20]
|
[Master Level : 20] Press the attack key 3 times in a row to privde triple-hit combos on up to 12 enemies. Required Skill : |
Aran 2 | |
|
Final Charge
[Master Lv : 30]
|
[Master Level : 30] Just pushes the enemy forward. Only available right after . Required Skill : [Command : triple attack, ] |
Aran 2 | |
|
Combo Smash
[Master Lv : 20]
|
[Master Level : 20] Achieves excellent amound of danger at the booth. Only available when the . Required Skill : [Command : ] |
Aran 2 | |
|
Combo Drain
[Master Lv : 20]
|
[Master Level : 20] A buff that allows one to recover a portion of damage dished out by attacking back as HP. and can only be used then. Required Skill : [Command : ] |
Aran 2 | |
|
Body Pressure
[Master Lv : 20]
|
[Master Level : 20] Allows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless. |
Aran 2 | |
|
Combo Critical
[Master Lv : 20]
|
[Master Level : 20] Every time the combo count reaches 10, that's when the critical rate and the damage increases. Required Skill : |
Aran 3 | |
|
Full Swing
[Master Lv : 20]
|
[Master Level : 20] Increases the damage rate of Double Swing and Triple Swing. Required Skill : |
Aran 3 | |
|
Final Cross
[Master Lv : 30]
|
[Master Level : 30] Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing. Required Skill : [Command : ] |
Aran 3 | |
|
Combo Fenrir
[Master Lv : 30]
|
[Master Level : 30] Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Required Skill : [Command : ] |
Aran 3 | |
|
Rolling Spin
[Master Lv : 20]
|
[Master Level : 20] Causes a strong wind which flies out monsters left and right. [command : ] |
Aran 3 | |
|
(hidden) Full Swing - Double Swing
[Master Lv : 20]
|
[Master Level : 20] | Aran 3 | |
|
(hidden) Full Swing - Triple Swing
[Master Lv : 20]
|
[Master Level : 20] | Aran 3 | |
|
Smart Knockback
[Master Lv : 20]
|
[Master Level : 20] Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy. |
Aran 3 | |
|
Snow Charge
[Master Lv : 20]
|
[Master Level : 20] For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower. |
Aran 3 | |
|
High Mastery
[Master Lv : 30]
|
Improves the overall mastery of Polearm-related weapons and attack. Required Skill : |
Aran 4 | |
|
Over Swing
[Master Lv : 30]
|
Expands the damage caused by Double Swing and Triple Swing to the extreme. Required Skill : |
Aran 4 | |
|
High Defense
[Master Lv : 30]
|
A new level of defense, in that it permanently decreases the damage suffering from the same attacks. | Aran 4 | |
|
Final Blow
[Master Lv : 30]
|
Swings Polearm widely to incur significant damage to up to 12 monsters at once. Only works right after triggering . Required Skill : [Command : Triple Swing + ] |
Aran 4 | |
|
Combo Tempest
[Master Lv : 30]
|
Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. . Required Skill : [command : ] |
Aran 4 | |
|
Combo Barrier
[Master Lv : 30]
|
A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric. Only available once the . Required Skill : [Command : ] |
Aran 4 | |
|
(hidden) Over Swing - Double Swing
[Master Lv : 30]
|
[Master Level : 30] | Aran 4 | |
|
(hidden) Over Swing - Triple Swing
[Master Lv : 30]
|
[Master Level : 30] | Aran 4 | |
|
Maple Warrior
[Master Lv : 30]
|
Temporarily boosts the stats of everyone in the party. | Aran 4 | |
|
Freeze Standing
[Master Lv : 30]
|
Stand heavy like a frozen block of ice and back down from no one. | Aran 4 | |
|
Hero's Will
[Master Lv : 5]
|
Allows one to snap out of abnormal conditions. The higher the character's level, the less the character has to wait. | Aran 4 |
