🇺🇸 EN
תמונה שם תיאור Job
Achilles Achilles
[Master Lv : 30]
Permanently increases the weapon defense of one's armor Hero
Guardian Guardian
[Master Lv : 30]
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield Hero
Maple Warrior Maple Warrior
[Master Lv : 30]
Increase all players' stats within a party by certain percentage Hero
Monster Magnet Monster Magnet
[Master Lv : 30]
Pulls a monster from afar up close. Hero
Power Stance Power Stance
[Master Lv : 30]
Enables one to stay at the same spot after being struck, resisting knock-back effects. Hero
Rush Rush
[Master Lv : 30]
Makes a mad dash forward, pushing off up to 10 monsters. Hero
Brandish Brandish
[Master Lv : 30]
Enables one to attack multiple monsters forward twice Hero
Enrage Enrage
[Master Lv : 30]
Temporarily increases the attacking ability by using up the 10 combo counters. Hero
Hero's Will Hero's Will
[Master Lv : 5]
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Hero
Sword Mastery Sword Mastery
[Master Lv : 20]
[Master Level : 20]
Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.
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BW Mastery BW Mastery
[Master Lv : 20]
[Master Level : 20]
Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand.
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Final Attack : Sword Final Attack : Sword
[Master Lv : 30]
[Master Level : 30]
Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand sword.
Required Skill : At least Level 3 on Sword Mastery
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Final Attack : BW Final Attack : BW
[Master Lv : 30]
[Master Level : 30]
Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand blunt weapon.
Required Skill : At least Level 3 on BW Mastery
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Sword Booster Sword Booster
[Master Lv : 20]
[Master Level : 20]
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.
Required Skill : At least Level 5 on Sword Mastery
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BW Booster BW Booster
[Master Lv : 20]
[Master Level: 20]
Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand.
Required Skill : At least Level 5 on Mace Mastery
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Threaten Threaten
[Master Lv : 20]
[Master Level : 20]
Use MP to temporarily threaten a monster. Decreases the level of weapon attack and weapon defense of every monster around the area.
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Power Guard Power Guard
[Master Lv : 30]
[Master Level : 30]
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
Required Skill : At least Level 3 on Threaten
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Improving MP Recovery Improving MP Recovery
[Master Lv : 20]
[Master Level : 20]
Recovering even more MP every 10 sec.
White Knight
Shield Mastery Shield Mastery
[Master Lv : 20]
[Master Level : 20]
Shield Defense increases. However, it does not affect if the character does not equip the shield.
White Knight
Charged Blow Charged Blow
[Master Lv : 30]
[Master Level : 30]
Make the enemy stun. You can use this skill only when your combo is charged up.
White Knight
Fire Charge: Sword Fire Charge: Sword
[Master Lv : 30]
[Master Level: 30]
Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires.
White Knight
Flame Charge: BW Flame Charge: BW
[Master Lv : 30]
[Master Level: 30]
Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires.
White Knight
Ice Charge: Sword Ice Charge: Sword
[Master Lv : 30]
[Master Level: 30]
You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out.
White Knight
Blizzard Charge: BW Blizzard Charge: BW
[Master Lv : 30]
[Master Level: 30]
Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires.
White Knight
Thunder Charge: Sword Thunder Charge: Sword
[Master Lv : 30]
[Master Level: 30]
Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires.
White Knight
Lightning Charge: BW Lightning Charge: BW
[Master Lv : 30]
[Master Level: 30]
Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires.
White Knight
Magic Crash Magic Crash
[Master Lv : 20]
[Master Level : 20]
Nullifies the magic defense buff used by the monster with a given success rate.
Required Skill : At least Level 3 on Charged Blow
White Knight
Achilles Achilles
[Master Lv : 30]
Permanently increases the weapon defense of one's armor Paladin
Guardian Guardian
[Master Lv : 30]
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield Paladin
Advanced Charge Advanced Charge
[Master Lv : 10]
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. Paladin
Maple Warrior Maple Warrior
[Master Lv : 30]
Increase all players' stats within a party by certain percentage Paladin
Monster Magnet Monster Magnet
[Master Lv : 30]
Pulls a monster from afar up close. Paladin
Power Stance Power Stance
[Master Lv : 30]
Enables one to stay at the same spot after being struck, resisting knock-back effects. Paladin
Holy Charge : Sword Holy Charge : Sword
[Master Lv : 20]
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. Paladin
Divine Charge : BW Divine Charge : BW
[Master Lv : 20]
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. Paladin
Rush Rush
[Master Lv : 30]
Makes a mad dash forward, pushing off up to 10 monsters. Paladin
Blast Blast
[Master Lv : 30]
Strikes a single, tremendous blow to a single monster. Paladin
Heaven's Hammer Heaven's Hammer
[Master Lv : 30]
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. Paladin
Hero's Will Hero's Will
[Master Lv : 5]
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Paladin
Spear Mastery Spear Mastery
[Master Lv : 20]
[Master Level : 20]
Increases the spear mastery and accuracy. It only applies when a spear is in hand.
Spearman
Pole Arm Mastery Pole Arm Mastery
[Master Lv : 20]
[Master Level : 20]
Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand.
Spearman
Final Attack : Spear Final Attack : Spear
[Master Lv : 30]
[Master Level : 30]
Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand spear.
Required Skill : At least Level 3 on Spear Mastery
Spearman
Final Attack : Pole Arm Final Attack : Pole Arm
[Master Lv : 30]
[Master Level : 30]
Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand pole arm.
Required Skill : At least Level 3 on Pole Arm Mastery
Spearman
Spear Booster Spear Booster
[Master Lv : 20]
[Master Level : 20]
Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand.
Required Skill : At least Level 5 on Spear Mastery
Spearman
Pole Arm Booster Pole Arm Booster
[Master Lv : 20]
[Master Level : 20]
Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand.
Required Skill : At least Level 5 on Pole Arm Mastery
Spearman
Iron Will Iron Will
[Master Lv : 20]
[Master Level : 20]
Temporarily increases the level of weapon and magic defense on every member of the party around the area.
Spearman
Hyper Body Hyper Body
[Master Lv : 30]
[Master Level : 30]
Temporarily increases the Max HP and Max MP of all members of the party around the area.
Required Skill : At least Level 3 on Iron Will
Spearman
Elemental Resistance Elemental Resistance
[Master Lv : 20]
[Master Level : 20]
Gains resistance against all Magic attacks (Fire, Cold, Lightning & Poison.)
Dragon Knight
Spear Crusher Spear Crusher
[Master Lv : 30]
[Master Level : 30]
Attacks multiple monsters several times by thrusting the spear.
Dragon Knight
Pole Arm Crusher Pole Arm Crusher
[Master Lv : 30]
[Master Level : 30]
Attacks multiple monsters several times by thrusting the pole arm.
Dragon Knight
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