| תמונה | שם | תיאור | Job |
|---|---|---|---|
|
Achilles
[Master Lv : 30]
|
Permanently increases the weapon defense of one's armor | Hero | |
|
Guardian
[Master Lv : 30]
|
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield | Hero | |
|
Maple Warrior
[Master Lv : 30]
|
Increase all players' stats within a party by certain percentage | Hero | |
|
Monster Magnet
[Master Lv : 30]
|
Pulls a monster from afar up close. | Hero | |
|
Power Stance
[Master Lv : 30]
|
Enables one to stay at the same spot after being struck, resisting knock-back effects. | Hero | |
|
Rush
[Master Lv : 30]
|
Makes a mad dash forward, pushing off up to 10 monsters. | Hero | |
|
Brandish
[Master Lv : 30]
|
Enables one to attack multiple monsters forward twice | Hero | |
|
Enrage
[Master Lv : 30]
|
Temporarily increases the attacking ability by using up the 10 combo counters. | Hero | |
|
Hero's Will
[Master Lv : 5]
|
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | Hero | |
|
Sword Mastery
[Master Lv : 20]
|
[Master Level : 20] Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand. |
Page | |
|
BW Mastery
[Master Lv : 20]
|
[Master Level : 20] Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand. |
Page | |
|
Final Attack : Sword
[Master Lv : 30]
|
[Master Level : 30] Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand sword. Required Skill : |
Page | |
|
Final Attack : BW
[Master Lv : 30]
|
[Master Level : 30] Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand blunt weapon. Required Skill : |
Page | |
|
Sword Booster
[Master Lv : 20]
|
[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand. Required Skill : |
Page | |
|
BW Booster
[Master Lv : 20]
|
[Master Level: 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand. Required Skill : |
Page | |
|
Threaten
[Master Lv : 20]
|
[Master Level : 20] Use MP to temporarily threaten a monster. Decreases the level of weapon attack and weapon defense of every monster around the area. |
Page | |
|
Power Guard
[Master Lv : 30]
|
[Master Level : 30] Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however. Required Skill : |
Page | |
|
Improving MP Recovery
[Master Lv : 20]
|
[Master Level : 20] Recovering even more MP every 10 sec. |
White Knight | |
|
Shield Mastery
[Master Lv : 20]
|
[Master Level : 20] Shield Defense increases. However, it does not affect if the character does not equip the shield. |
White Knight | |
|
Charged Blow
[Master Lv : 30]
|
[Master Level : 30] Make the enemy stun. You can use this skill only when your combo is charged up. |
White Knight | |
|
Fire Charge: Sword
[Master Lv : 30]
|
[Master Level: 30] Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
|
Flame Charge: BW
[Master Lv : 30]
|
[Master Level: 30] Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
|
Ice Charge: Sword
[Master Lv : 30]
|
[Master Level: 30] You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. |
White Knight | |
|
Blizzard Charge: BW
[Master Lv : 30]
|
[Master Level: 30] Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
|
Thunder Charge: Sword
[Master Lv : 30]
|
[Master Level: 30] Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
|
Lightning Charge: BW
[Master Lv : 30]
|
[Master Level: 30] Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. |
White Knight | |
|
Magic Crash
[Master Lv : 20]
|
[Master Level : 20] Nullifies the magic defense buff used by the monster with a given success rate. Required Skill : |
White Knight | |
|
Achilles
[Master Lv : 30]
|
Permanently increases the weapon defense of one's armor | Paladin | |
|
Guardian
[Master Lv : 30]
|
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield | Paladin | |
|
Advanced Charge
[Master Lv : 10]
|
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. | Paladin | |
|
Maple Warrior
[Master Lv : 30]
|
Increase all players' stats within a party by certain percentage | Paladin | |
|
Monster Magnet
[Master Lv : 30]
|
Pulls a monster from afar up close. | Paladin | |
|
Power Stance
[Master Lv : 30]
|
Enables one to stay at the same spot after being struck, resisting knock-back effects. | Paladin | |
|
Holy Charge : Sword
[Master Lv : 20]
|
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. | Paladin | |
|
Divine Charge : BW
[Master Lv : 20]
|
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. | Paladin | |
|
Rush
[Master Lv : 30]
|
Makes a mad dash forward, pushing off up to 10 monsters. | Paladin | |
|
Blast
[Master Lv : 30]
|
Strikes a single, tremendous blow to a single monster. | Paladin | |
|
Heaven's Hammer
[Master Lv : 30]
|
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. | Paladin | |
|
Hero's Will
[Master Lv : 5]
|
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. | Paladin | |
|
Spear Mastery
[Master Lv : 20]
|
[Master Level : 20] Increases the spear mastery and accuracy. It only applies when a spear is in hand. |
Spearman | |
|
Pole Arm Mastery
[Master Lv : 20]
|
[Master Level : 20] Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. |
Spearman | |
|
Final Attack : Spear
[Master Lv : 30]
|
[Master Level : 30] Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand spear. Required Skill : |
Spearman | |
|
Final Attack : Pole Arm
[Master Lv : 30]
|
[Master Level : 30] Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand pole arm. Required Skill : |
Spearman | |
|
Spear Booster
[Master Lv : 20]
|
[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand. Required Skill : |
Spearman | |
|
Pole Arm Booster
[Master Lv : 20]
|
[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand. Required Skill : |
Spearman | |
|
Iron Will
[Master Lv : 20]
|
[Master Level : 20] Temporarily increases the level of weapon and magic defense on every member of the party around the area. |
Spearman | |
|
Hyper Body
[Master Lv : 30]
|
[Master Level : 30] Temporarily increases the Max HP and Max MP of all members of the party around the area. Required Skill : |
Spearman | |
|
Elemental Resistance
[Master Lv : 20]
|
[Master Level : 20] Gains resistance against all Magic attacks (Fire, Cold, Lightning & Poison.) |
Dragon Knight | |
|
Spear Crusher
[Master Lv : 30]
|
[Master Level : 30] Attacks multiple monsters several times by thrusting the spear. |
Dragon Knight | |
|
Pole Arm Crusher
[Master Lv : 30]
|
[Master Level : 30] Attacks multiple monsters several times by thrusting the pole arm. |
Dragon Knight |
